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Hermod  /manual
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Quickstart Step mode
Effect mode
Track mode Sequence mode Randomizer Project manager Settings
Effect Mode

The effects mode

You can add up to 8 real-time effects per track. Notes played live and recorded in a pattern are processed and sent to the outputs in real-time by the effect engines. All the effects are non-destructive, and polyphonic capable.

The position of an effect in the chain is very important: an Harmonizer placed after an Arpeggiator will not sound like an Arpeggiator placed after an Harmonizer. Experiment with the order of effects to generate eccentric melodies. It’s also possible to add multiple effects of the same engine on the same track (e.g. chaining two arpeggiators).

Finally, every effect parameter can be edited in real-time via CC message and CV inputs, thanks to the modMatrix. Press  Y  in EFFECTS mode to access the modMatrix, press  X  to go back to effects mode.


The display shows the 8 effect slots with their associated effects and highlights the currently selected effect.

MIDI effect is selected.

Add an effect

First select an effect slot either by scrolling and pressing the encoder or pressing EFFECTS + a pad .

You will be prompted to select an effect. Choose your effect, you’ll now be in the edit section of that effect. Scroll to the parameter you want to edit, press it to edit the parameter, and press again to go back to the edit list.

GLIDE/SMOOTH effect is added and selected.

Press the menu encoder to edit this effect.

To go back to the effect mode, either press the EFFECTS button or select "back".

Effect list

There are 10 different types of effects:
● MIDI effect (enable per default, can't be removed)
● Glide/smooth
● Harmonizer
● Midi out
● Arpeggiator
● Delay
● Swing
● Chance
● Scale

8 effects are added.

Mute/Unmute effects

You can experiment with different effects in the same rack by muting/unmuting them the same way you do with tracks. Just press the associated pad .

Edit effect menu

By selecting a filled effect slot and pressing the encoder, you can edit, replace, copy, paste and delete the effect. If you want to paste an effect in an empty slot, scroll down to the end of the effect list to find the paste option.


With the modMatrix, you can control effect parameters using CC messages and CV inputs. You can also set up one of the modulation slot to control sequence change.

To enter the ModMatrix, make sure you are in EFFECTS mode and press  Y .

Select the input (a midi CC or a CV input). This input will control the assigned parameter.

Select the parameter to be controled. Can be an effect parameter or the sequence change.

Effect list


To make the interface of Hermod clearer, we decided to gather every important settings of a track under an effect called MIDI:

This effect is always on the first slot and can’t be removed. Press the menu encoder to edit its parameters:

 QUANTIZE   OFF   1/8   1/4   1/2   1/1 
Enable the track timing quantization, and select the grid.

 ROOT NOTE   0   ...   120 
Select the root note of the track.

 FINE TUNE   0   ...   60 
Fine tune the CV outputs of the tracK.

 BEND RANGE   1   ...   24 
Select the range of the pitch bend.

If ON, the track will send aftertouch messages on top of the velocity output.

 MIN/MAX NOTE   1   ...   120 
This parameter allows you to filter MIDI inputed notes of the track. This way, you can split a keyboard by setting up different ranges with the same input channel on different tracks.

 MOD RANGE MIN/MAX   -5V   ...   +5V 
This parameter allows you to constrain the output voltage range of a modulation track. For exemple if you want to send a signal between 0V and 5V rather than -5V to 5V without affecting the input range.


Interpolates note pitch.

Set the glide algorhythm.

 TIME   1   ...   127 
Duration of the glide.

Only if the track is polyphonic (multiple voices). ALL VOICES will apply the glide on each voices. VOICE 1 will apply the glide only on voice 1, VOICE 2 will apply the glide only on voice 2, ...


Turns notes into chords.

 HARMO 1   -24   ...   0   ...   +24 
Add an extra note according to the selected interval (harmonic). If HARMO1=12, a note will be generated one octave higher. If HARMO1=NO, no note will be added.

 HARMO 2   -24   ...   0   ...   +24 
Add a second extra note.

 HARMO 3   -24   ...   0   ...   +24 
Add a third extra note.

 HARMO 4   -24   ...   0   ...   +24 
Add a fourth extra note.

Midi out

Utility effect.

Send notes to a midi output.

 CHANNEL   1   ...   16 
Set the channel of this midi output.


Turns notes and chords into running patterns.

Direction of the arpeggiated pattern. UP plays the pattern from the lowest note to hightest. RANDOM will play notes in a random order. ASSIGN will play notes in the order they were played. R ASSIGN will play notes in the reverse order they were played.

 GATE   1%   ...   200% 
Pattern note lengths, depends on the rate.

 RATE   1/1   ...   1/96 
Speed of the pattern. A rate of 1/4 will play a note of the arppegio every beat.

 OCTAVE   -5   ...   0   ...   +5 
To create octaves progression. If OCTAVE=1 the arpeggiator will play the original pattern, followed by the same pattern one octave higher. If OCTAVE=-2 the arpeggiator will play the original pattern, followed by the same pattern one octave lower, followed by the same pattern two octaves lower.


MIDI delay creates a copy of entered notes, simulating a standard delay effect, but using velocity MIDI data.

 TIME   1/1   ...   1/96 
Delay time is the amount of time between the original notes and the delay notes.

 REPEAT   1   ...   16 
Number of delay notes.

 FEEDBACK   0%   ...   200% 
Change the MIDI velocity of each delay note. The velocity of the delay notes will be gradually decreased (positive feedback) or increased (negative feedback). If the feedback is set to 0% velocity will not change.

 DRY/WET   0%   ...   100% 
Change the midi velocity of all notes:
if 0%, you will only hear the original notes,
if 50%, you will hear both the original notes and the delay notes,
if 100%, you will only hear the delay notes.


Swing notes to create groove rhythms and easily go "off the grid".

 PERCENT   50%   ...   99% 
Percentage of swing (delay the position of every second point in the quantization grid). 50% (default) has no effect on notes position.

 GRID   1/1   ...   1/16 
Swing quantization grid, to define positions of second points. Most common grids are 1/8 and 1/16.

 VELOCITY   0%   ...   100% 
Amount of swing accent. 50% (default) has no effect on notes volume. Decrease this parameter to accentuate the first note. Increase it to accentuate the second note.


This effect plays or does not play a note based on probability. It’s a great way to add variations to drums or melodies.

 CHANCE   0%   ...   100%   VELOCITY 
If ”0%”, the note will never be played. If ”50%”, the note has a fifty-fifty chance to be played. If ”99%”, the note will almost always be played. If ”VELOCITY,” the note will have the same probability of being played as its velocity. Very handy for programming different per note probability.

 SYNC   OFF   BEAT   1/4   1/8   1/16 
Add a synced probability (”sync chance” parameter). If sync = ”1/4”, all beat notes will have a different probability of being played. If sync = ”1/16”, all sixteenth notes will have a different chance to be played...

 SYNC CHANCE   0%   ...   100% 
The probability of a synced note to be played. For example, if sync = ”1/4” and sync chance = ”100%”, all beat notes will be played.

If ”PER PPQN” is selected, the probability affects a group of notes contained in the same PPQN (if a chord is played, all notes of the chord will be played or not). If ”PER NOTE” selected, the probability affects each note (if a chord is played, only some notes of the chord will be played).


Select the color of the scale.

 SCALE   ...  (dynamic)
Select the scale. This parameter is dynamic, and depends on the color parameter.

 KEY   C   ...   B 
Select the scale root note.

If a non-scaled note is exactly between two scaled notes, select if the effect have to choose the note below (DOWN) or above (UP). FILTER will not play notes outside the scale. ALGO1 or ALGO2 will randomly select the sticked note up/down.

 TRANSPOSE   -12   ...   +12 
Transpose all track notes, before the scaling.


Generate high resolution waveforms in a flash, based on wavetables!

Set the LFO waveform.  S AND H  means "sample & hold", generating a random value at each synchronized step.

Sync the LFO rate.

 RATE   1   ...   100  or  1/16   ...   16/1 
Set the rate of the waveform, synced or not.

 PHASE   0%   ...   100% 
Set the phase of the waveform.

 RANGE   -100%   ...   100% 
Set the amplitude of the waveform. If 0, no LFO will be generated. If 100%, the LFO will be generated with the maximum range value. If -100%, the LFO will be generated with the maximum range value, but the waveform will be inverted.

Set the destination of the LFO.

 TIP  It's possible to chain multiple LFOs (with the same CC number, on the same track), in order to create original waveforms.