Effects
01 Overview
02 MIDI chain, from track input to output
03 Adding an effect, tweaking parameters
04 Advanced operations
05 Locking effect parameters to patterns
06 ModMatrix
07 Arpeggiator
08 Chance
09 Euclid
10 Filter
11 Harmonizer
12 LFO
13 Randomizer
14 Scaler
15 Swing
16 Envelope
17 Output
18 Echo
19 Project LFOs
20 Quantizer
02 MIDI chain, from track input to output
03 Adding an effect, tweaking parameters
04 Advanced operations
05 Locking effect parameters to patterns
06 ModMatrix
07 Arpeggiator
08 Chance
09 Euclid
10 Filter
11 Harmonizer
12 LFO
13 Randomizer
14 Scaler
15 Swing
16 Envelope
17 Output
18 Echo
19 Project LFOs
20 Quantizer
Overview
Each track can hold up to 8 real-time effects. Notes played live and recorded in a pattern are processed and sent to the outputs in real-time by the effect engines.
All the effects are non-destructive, and polyphonic capable. The position of an effect in the chain is very important: an Harmonizer placed after an Arpeggiator will not sound like an Arpeggiator placed after an Harmonizer. Experiment with the order of effects to generate eccentric melodies.
It’s also possible to add multiple effects of the same engine on the same track (e.g. chaining two Arpeggiators).
Finally, every effect parameter can be edited in real-time via CC message and CV inputs, thanks to the modMatrix.
All the effects are non-destructive, and polyphonic capable. The position of an effect in the chain is very important: an Harmonizer placed after an Arpeggiator will not sound like an Arpeggiator placed after an Harmonizer. Experiment with the order of effects to generate eccentric melodies.
It’s also possible to add multiple effects of the same engine on the same track (e.g. chaining two Arpeggiators).
Finally, every effect parameter can be edited in real-time via CC message and CV inputs, thanks to the modMatrix.
MIDI chain, from track input to output
The diagram below represents the routing of midi events (notes and automation) for 1 track.
Events played live are merged with recorded/programmed events, and then are processed successively by the project transpose and scaler (if enabled), the modMatrix and the midi effects.
Events played live are merged with recorded/programmed events, and then are processed successively by the project transpose and scaler (if enabled), the modMatrix and the midi effects.
Adding an effect, tweaking parameters
Press effect , select an empty slot and Press the menu encoder to add a new effect in the rack.
Use left screen and Rotate the 8x encoders to play with the selected effect parameters.
Tip Hold encoder param to reset the value.
Use left screen and Rotate the 8x encoders to play with the selected effect parameters.
Tip Hold encoder param to reset the value.
Advanced operations
Select an effect and Press menu encoder to access the following options :
TOGGLE ON/OFF
Mute and unmute the effect.
DELETE
Delete the selected effect.
REPLACE
Replace the selected effect with another one.
COPY
Copy the selected effect.
PASTE
Paste the selected effect on an empty slot, or on a filled slot to replace it.
Tip Select an effect and Hold it with the menu encoder. Then you can change its position in the chain.
Tip Hold 2ND and Press mute to toggle the effect (mute/unmute it).
TOGGLE ON/OFF
Mute and unmute the effect.
DELETE
Delete the selected effect.
REPLACE
Replace the selected effect with another one.
COPY
Copy the selected effect.
PASTE
Paste the selected effect on an empty slot, or on a filled slot to replace it.
Tip Select an effect and Hold it with the menu encoder. Then you can change its position in the chain.
Tip Hold 2ND and Press mute to toggle the effect (mute/unmute it).
Locking effect parameters to patterns
Effect parameter values are per-track by default, but it is possible to lock some values to the current pattern.
This way, each pattern can hold different parameter values for the same effect.
While an effect is selected and the left screen is displaying the effect parameters, Hold 2ND and Press the associated encoder to toggle the param locking.
Below you can see an arpeggiator effect with 2 parameters locked: Octave and Repeat.
Tip In the context menu of an effect, Hold 2ND and Press TOGGLE ON/OFF to lock the effect mute/unmute on the selected pattern.
ON* (or OFF* if the effect is muted) will appear on the top of the context menu, indicating that this value is locked on this pattern.
This way, each pattern can hold different parameter values for the same effect.
While an effect is selected and the left screen is displaying the effect parameters, Hold 2ND and Press the associated encoder to toggle the param locking.
Below you can see an arpeggiator effect with 2 parameters locked: Octave and Repeat.
Tip In the context menu of an effect, Hold 2ND and Press TOGGLE ON/OFF to lock the effect mute/unmute on the selected pattern.
ON* (or OFF* if the effect is muted) will appear on the top of the context menu, indicating that this value is locked on this pattern.
ModMatrix
The modMatrix is always the first effect in the rack and can't be deleted. It allows you to patch sources (encoder ①) to destinations (encoder ⑤) in order to modulate an effect parameter (or a midi output message, or a cv output) with an incoming signal.
SOURCES
CC MESSAGES
PITCHBEND
AFTERTOUCH
CV IN
PROJECT LFO
KEYTRACKING
Each time a note is played, takes the value of the note number. If a chord is played, takes the value of the average off all note numbers.
VELOCITY
Each time a note is played, takes the value of the note velocity. If a chord is played, takes the value of the average off all note velocities.
FILL
Reflects whether the fill button is pressed.
MODULATION PARAMETERS
Encoders ③, ④, ⑦ and ⑧ are used to set the modulation parameters shown at the bottom of the screen :
DEPTH
Amplifies, attenuates or inverts the input signal.
OFFSET
Defines the modulation central value.
POLARITY
Defines whether the modulation takes place around or above the offset value.
CONSUME
Drops the input signal, or let it pass through.
Arpeggiator
Generates looping arpeggiated patterns from incoming notes.
STYLE ORDER UP DOWN UP/DOWN DOWN/UP UP+DOWN DOWN+UP RANDOM VELOCITY UP VELOCITY DOWN CONVERGE UP CONVERGE DOWN DIVERGE UP DIVERGE DOWN CONVERGE DIVERGE DIVERGE CONVERGE PINKY UP PINKY DOWN THUMB UP THUMB DOWN REGRESS 2 UP REGRESS 2 DOWN REGRESS 3 UP REGRESS 3 DOWN REGRESS 4 UP REGRESS 4 DOWN DOUBLE 1:2 SILENCE 1:2 DOUBLE 1:3 SILENCE 1:3
Direction of the arpeggiated pattern. ORDER will play notes in the order they were played. UP plays the pattern from the lowest note to hightest. RANDOM will play notes in a random order.
Direction of the arpeggiated pattern. ORDER will play notes in the order they were played. UP plays the pattern from the lowest note to hightest. RANDOM will play notes in a random order.
RATE 1/1 ... 1/64
Speed of the pattern. A rate of 1/4 will play a note of the arppegio every beat.
Speed of the pattern. A rate of 1/4 will play a note of the arppegio every beat.
GATE 1% ... 200%
Pattern note lengths, depends on the rate.
Pattern note lengths, depends on the rate.
HUMAN 0% ... 100%
Adds some randomness to the velocity and gate length.
Adds some randomness to the velocity and gate length.
OCTAVE -5 ... 0 ... +5
To create octaves progression. If OCTAVE = 1 the arpeggiator will play the original pattern, followed by the same pattern one octave higher. If OCTAVE = -2 the arpeggiator will play the original pattern, followed by the same pattern one octave lower, followed by the same pattern two octaves lower.
To create octaves progression. If OCTAVE = 1 the arpeggiator will play the original pattern, followed by the same pattern one octave higher. If OCTAVE = -2 the arpeggiator will play the original pattern, followed by the same pattern one octave lower, followed by the same pattern two octaves lower.
CHORD -2 ... +2
Plays the incoming notes as a chord, on top of the arpeggio, either up to two octaves down, or two octaves up.
Plays the incoming notes as a chord, on top of the arpeggio, either up to two octaves down, or two octaves up.
RE-TRIG -- NOTE 8BAR ... 1BAR 1/2 ... 1/16
When active, the arpeggiator will restart its sequence at the desired interval, or every added note.
When active, the arpeggiator will restart its sequence at the desired interval, or every added note.
REPEAT -- x1 ... x16
If enabled, do not play the pattern in a loop, but a defined amount of cycles
If enabled, do not play the pattern in a loop, but a defined amount of cycles
Chance
This effect plays or does not play a note based on probability. It’s a great way to add variations to drums or melodies.
CHANCE 0% ... 100% VELOCITY
If 0%, the note will never be played. If 50%, the note has a fifty-fifty chance to be played. If 99%, the note will almost always be played. If VELOCITY the note will have the same probability of being played as its velocity. Very handy for programming different per note probability.
If 0%, the note will never be played. If 50%, the note has a fifty-fifty chance to be played. If 99%, the note will almost always be played. If VELOCITY the note will have the same probability of being played as its velocity. Very handy for programming different per note probability.
LOT -- BAR 1/4 1/8 1/16 1/32
When OFF, each note will "roll a die" to either play or not. When active, rather than evaluate each note individually, the Chance effect groups notes in time intervals, and "roll a die" for that interval. Either the full interval plays, or it does not.
When OFF, each note will "roll a die" to either play or not. When active, rather than evaluate each note individually, the Chance effect groups notes in time intervals, and "roll a die" for that interval. Either the full interval plays, or it does not.
SYNC -- BAR 1/4 1/8 1/16 1/32
Adds a synced probability (”sync chance” parameter). If sync = 1/4, all notes that fall precisely on a quarter note will have a different probability of being played. If sync = 1/16, all sixteenth notes will have a different chance to be played...
Adds a synced probability (”sync chance” parameter). If sync = 1/4, all notes that fall precisely on a quarter note will have a different probability of being played. If sync = 1/16, all sixteenth notes will have a different chance to be played...
SYNC CHANCE 0% ... 100%
The probability of a synced note to be played. For example, if sync = 1/4 and sync chance = 100%, all beat notes will be played.
The probability of a synced note to be played. For example, if sync = 1/4 and sync chance = 100%, all beat notes will be played.
Euclid
Easily generate euclidean rhythms with this effect.
NOTE IN C0 (0) ... G10 (127)
When set to IN, Euclid will use the incoming notes, e.g. if you hold the C, E, and G notes, Euclid will play a major C chord in a euclidean rhythm. Alternatively, you can choose to ignore the input, and generate a euclidean rhythm with a fixed note, while incoming notes will be passed on to the next effect untouched. Adding multiple Euclid effects on the same rack (with different notes) is an easy way to generate complex polymetric euclidean sequences.
When set to IN, Euclid will use the incoming notes, e.g. if you hold the C, E, and G notes, Euclid will play a major C chord in a euclidean rhythm. Alternatively, you can choose to ignore the input, and generate a euclidean rhythm with a fixed note, while incoming notes will be passed on to the next effect untouched. Adding multiple Euclid effects on the same rack (with different notes) is an easy way to generate complex polymetric euclidean sequences.
RATE 1/1 1/2 1/3 1/4 1/6 1/8 1/12 1/16 1/24 1/32 1/64
Determine the clock rate of the internal euclidean sequencer.
Determine the clock rate of the internal euclidean sequencer.
STEPS 1 ... 32
Sets the amount of steps in the full cycle.
Sets the amount of steps in the full cycle.
PULSES 1 ... 32
Sets the amount of pulses (filled steps) on which to play notes.
Sets the amount of pulses (filled steps) on which to play notes.
ROTATE 0 ... 31
Shifts the computed rhythm.
Shifts the computed rhythm.
GATE 0% ... 200%
Set the gate length of outputted notes.
Set the gate length of outputted notes.
Filter
Filters out a range of notes or modulation values.
NOTE LO / NOTE HI C0 (0) ... G10 (127)
When NOTE LO < NOTE HI, this sets the range of notes that can be let through the Filter. When NOTE LO> NOTE HI however, this sets a range of notes to ignore.
When NOTE LO < NOTE HI, this sets the range of notes that can be let through the Filter. When NOTE LO> NOTE HI however, this sets a range of notes to ignore.
CC LO / CC HI 0 ... 127
Similarly to notes, CC messages falling in certain ranges can be accepted, or dropped. When CC LO < CC HI, this sets the range of CCs that can be let through the Filter. When CC LO > CC HI however, this sets a range of CCs to ignore.
Similarly to notes, CC messages falling in certain ranges can be accepted, or dropped. When CC LO < CC HI, this sets the range of CCs that can be let through the Filter. When CC LO > CC HI however, this sets a range of CCs to ignore.
PITCHB -- DROP
When set to DROP, will drop all pitchbend messages and not forward them to the next effect.
When set to DROP, will drop all pitchbend messages and not forward them to the next effect.
AFTERT -- DROP
When set to DROP, will drop all aftertouch messages and not forward them to the next effect.
When set to DROP, will drop all aftertouch messages and not forward them to the next effect.
Harmonizer
Creates a chord from a single note input.
ORIGIN ON OFF
When ON, will let incoming MIDI notes through, and output harmonized version of these notes. When OFF, will drop the incoming notes, and only output harmonized notes.
When ON, will let incoming MIDI notes through, and output harmonized version of these notes. When OFF, will drop the incoming notes, and only output harmonized notes.
NOTE 2 ... 8 -36 ... +36
Choose up to 7 intervals with which to harmonize incoming notes, to generate complex chords.
Choose up to 7 intervals with which to harmonize incoming notes, to generate complex chords.
LFO
Generate different types of high resolution waveforms.
WAVEFORM SINE TRI RAMP SQUARE RAND
Choose the waveform of the LFO.
Choose the waveform of the LFO.
SYNC ON OFF
Choose whether the rate should be tied to the BPM of the project or not.
Choose whether the rate should be tied to the BPM of the project or not.
RATE (unsynced) 1 ... 100
Exponentially increasing frequency, from roughly 0.1 Hz to 1kHz.
Exponentially increasing frequency, from roughly 0.1 Hz to 1kHz.
RATE (synced) 64 BARS ... 1 BAR 1/2 ... 1/128
Selects the synchronized rate of the LFO.
Selects the synchronized rate of the LFO.
PHASE -180° ... 180°
Phase shift the starting point of the LFO.
Phase shift the starting point of the LFO.
DEPTH -100% ... 100%
Scales the LFO.
Scales the LFO.
OFFSET 0% ... 100%
Offsets the LFO central value.
Offsets the LFO central value.
MODE LOOP RLOOP ONCE 2x ... 16x
• LOOP : regular free running LFO
• RLOOP : Retriggers on every note
• ONCE, 2X, ... 16X : Plays once or multiple times through the waveform, then stops, like an envelope.
• LOOP : regular free running LFO
• RLOOP : Retriggers on every note
• ONCE, 2X, ... 16X : Plays once or multiple times through the waveform, then stops, like an envelope.
DEST CC PITCHBEND CV OUT ... FX PARAMETER
Destination of the LFO.
Destination of the LFO.
Randomizer
Randomly alters notes velocity/pitch/octave.
NOTE– / NOTE+ 0 ... 12
Increase the random pitch range downwards and upwards respectively.
For example, an incoming note of 60 (C5) with NOTE– = 1and NOTE+ = 4 will be randomly assigned a pitch between 59 (B4) and 64 (E5).
Increase the random pitch range downwards and upwards respectively.
For example, an incoming note of 60 (C5) with NOTE– = 1and NOTE+ = 4 will be randomly assigned a pitch between 59 (B4) and 64 (E5).
OCTAVE– / OCTAVE+ 0 ... 5
Increase the random pitch range downwards and upwards respectively. When active, notes will randomly be scaled up or down several octaves, within the selected range.
Increase the random pitch range downwards and upwards respectively. When active, notes will randomly be scaled up or down several octaves, within the selected range.
VELO– / VELO+ 0% ... 100%
Increase the random velocity range downwards and upwards respectively.
Increase the random velocity range downwards and upwards respectively.
LENGTH 0% ... 100%
Randomly increase the length of incoming notes by delaying their NOTE OFF messages. At 100%, notes can be increased up to a whole note (4x 1/4 notes = a bar in 4/4).
Randomly increase the length of incoming notes by delaying their NOTE OFF messages. At 100%, notes can be increased up to a whole note (4x 1/4 notes = a bar in 4/4).
CHANCE 0% ... 100%
Probability per note of random having an effect on the note parameters.
Probability per note of random having an effect on the note parameters.
Scaler
Quantizes incoming notes to a given scale.
SCALE pSCALE MAJ ... OCTAVE
Choose the scale to quantize to. Select the pScale value if you want to use the scale defined into project scale.
Choose the scale to quantize to. Select the pScale value if you want to use the scale defined into project scale.
KEY C ... B
Choose the root note of the scale.
Choose the root note of the scale.
STICK DOWN UP FILTER
When an incoming note is out of scale, the algorithm can quantize this note "down", "up" or "filter" it. For example, if selected scale is C Maj, an incoming out of scale note C# will be processed like:
• DOWN : C# scaled to C
• UP : C# scaled to D
• FILTER : C# is ignored (not played)
When an incoming note is out of scale, the algorithm can quantize this note "down", "up" or "filter" it. For example, if selected scale is C Maj, an incoming out of scale note C# will be processed like:
• DOWN : C# scaled to C
• UP : C# scaled to D
• FILTER : C# is ignored (not played)
TRSP -36 ... +36
Transpose notes before applying selected scale.
Transpose notes before applying selected scale.
Swing
Shifts the positions of incoming notes to produce rhythmic variations.
GROOVE 0% ... 50% ... 100%
Percentage of swing.
50% has no effect on notes position.
51% to 100% will delay the off–grid notes position.
49% to 0% will delay the on–grid notes position.
Percentage of swing.
50% has no effect on notes position.
51% to 100% will delay the off–grid notes position.
49% to 0% will delay the on–grid notes position.
SYNC 1/3 1/4 1/6 1/8 1/12 1/16 1/24 1/32 1/64
Swing quantisation grid. 1/16 is the classic value.
Swing quantisation grid. 1/16 is the classic value.
ACCENT 0% ... 100%
Amount of swing velocity accent. This parameter affect all notes.
Amount of swing velocity accent. This parameter affect all notes.
HUMAN 0% ... 100%
Slightly randomize the position of swung notes (humanizer).
Slightly randomize the position of swung notes (humanizer).
Envelope
AHDSR envelope, with variable curvature per section, which can be assigned to any destination. It is triggered every time a note comes through it.
Tip Click on the ATTACK, DECAY or RELEASE encoder to go to the corresponding hidden curve parameter!
ATTACK 0 ... 3072
Duration of the ATTACK portion of the envelope, in clock ticks.
Note 48 clock ticks corresponds to 1 step (1/16th note) of 4/4.
Duration of the ATTACK portion of the envelope, in clock ticks.
Note 48 clock ticks corresponds to 1 step (1/16th note) of 4/4.
DECAY 0 ... 3072
Duration of the DECAY portion of the envelope, in clock ticks.
Duration of the DECAY portion of the envelope, in clock ticks.
SUSTAIN 0% ... 100%
Level of the steady state (note ON), until the key is released.
Level of the steady state (note ON), until the key is released.
RELEASE 0 ... 3072
Duration of the RELEASE portion of the envelope, in clock ticks.
Duration of the RELEASE portion of the envelope, in clock ticks.
DEPTH -100% ... 100%
Scales the envelope
Scales the envelope
OFFSET 0% ... 100%
Offsets the envelope central value.
Offsets the envelope central value.
HOLD 0 ... 3072
Duration of the HOLD portion of the envelope, in clock ticks. This section is in between the attack and the decay.
Duration of the HOLD portion of the envelope, in clock ticks. This section is in between the attack and the decay.
DEST CC PITCHBEND CV OUT ... FX PARAMETER
Destination of the envelope.
Destination of the envelope.
⨁ CURVE A -100% ... 100%
Note Click on ATTACK to access this parameter
Curvature of the ATTACK portion of the envelope. Positive values produce an exponential curve, while negative values produce a logarithmic curve.
Note Click on ATTACK to access this parameter
Curvature of the ATTACK portion of the envelope. Positive values produce an exponential curve, while negative values produce a logarithmic curve.
⨁ CURVE D -100% ... 100%
Note Click on DECAY to access this parameter
Curvature of the DECAY portion of the envelope. Positive values produce an exponential curve, while negative values produce a logarithmic curve.
Note Click on DECAY to access this parameter
Curvature of the DECAY portion of the envelope. Positive values produce an exponential curve, while negative values produce a logarithmic curve.
⨁ WAIT AHD OFF, ON
Note Click on SUSTAIN to access this parameter
When set to OFF, a note-off message of the sidechain note will immediately short-circuit the envelope to its release stage, regardless of the current stage.
When set to ON, upon receiving a note-off message of the sidechain note, the envelope will wait for completion of the Attack, Hold and Decay stages before going into the Release stage. This results in a consistent timing of the envelope regardless of the length of the sidechain note (besides the sustain stage), making this option particularly suited to trigger envelopes with short notes, or trigs.
Note Click on SUSTAIN to access this parameter
When set to OFF, a note-off message of the sidechain note will immediately short-circuit the envelope to its release stage, regardless of the current stage.
When set to ON, upon receiving a note-off message of the sidechain note, the envelope will wait for completion of the Attack, Hold and Decay stages before going into the Release stage. This results in a consistent timing of the envelope regardless of the length of the sidechain note (besides the sustain stage), making this option particularly suited to trigger envelopes with short notes, or trigs.
⨁ CURVE R -100% ... 100%
Note Click on RELEASE to access this parameter
Curvature of the RELEASE portion of the envelope. Positive values produce an exponential curve, while negative values produce a logarithmic curve.
Note Click on RELEASE to access this parameter
Curvature of the RELEASE portion of the envelope. Positive values produce an exponential curve, while negative values produce a logarithmic curve.
⨁ SIDECHAIN ALL, C0 (0) ... G10 (127)
Note Click on HOLD to access this parameter
When set to ALL any MIDI note-on message will restart the envelope. When set to a specific note, only note-on messages of the selected note will restart the envelope.
Tip When the destination is set to VELOCITY, and theSIDECHAIN is set to a specific note, the sidechain note will not be affected by the envelope. A use case for this is ducking drums when the kick-drum hits, but leaving the kick drum at its full velocity.
Note Click on HOLD to access this parameter
When set to ALL any MIDI note-on message will restart the envelope. When set to a specific note, only note-on messages of the selected note will restart the envelope.
Tip When the destination is set to VELOCITY, and theSIDECHAIN is set to a specific note, the sidechain note will not be affected by the envelope. A use case for this is ducking drums when the kick-drum hits, but leaving the kick drum at its full velocity.
Output
NEW! Easily reroute notes and control messages to other outputs.
OUT -- A B C D DEVICE HOST CV/GATE 1 .. 4
Selects the secondary output.
Selects the secondary output.
CHANNEL 01 ... 16
Selects the channel of the secondary output.
Selects the channel of the secondary output.
CONSUME OFF ON
If ON and the parameter OUT is set, the effect will only send the messages to the selected secondary output. Events will not be duplicated.
If ON and the parameter OUT is set, the effect will only send the messages to the selected secondary output. Events will not be duplicated.
RETRIGGER OFF ON
If OFF, changing OUT or CHANNEL will not retrigger held notes, allowing to stack successive held notes on multiple synths. If ON, then modulating OUT or CHANNEL will shut held notes on the previous output and retrigger them on the new one.
If OFF, changing OUT or CHANNEL will not retrigger held notes, allowing to stack successive held notes on multiple synths. If ON, then modulating OUT or CHANNEL will shut held notes on the previous output and retrigger them on the new one.
Echo
NEW! Creates copies of incoming notes, simulating an audio echo effect by using the velocity data to decrease volume.
SYNC ON OFF
Choose whether the echo rate should be tied to the BPM of the project or not.
Choose whether the echo rate should be tied to the BPM of the project or not.
RATE(synced) 1/64 ... 1/15 ... 1/7 ... 2/7 ... 2/5 ... 9/16 ... 2/3 ... 1/1
Sets the synchronized rate of repetitions. A rate of 1/4 will output an echo on every beat.
Sets the synchronized rate of repetitions. A rate of 1/4 will output an echo on every beat.
RATE(unsynced) 0% ... 100%
Sets the unsynchronized frequency of repetitions. A rate of 100% will output an echo on every bar.
Sets the unsynchronized frequency of repetitions. A rate of 100% will output an echo on every bar.
REPEATS 1 ... 63
Determines the total number of times the original note will be repeated.
Determines the total number of times the original note will be repeated.
VOICES RELATCH 1 ... 12
Choose the total number of notes that the echo will process. When 1 voice is set, each new played note will replace the previous one in the echo buffer, so that only the last played note will be repeated. The other settings will allow for polyphonic echoes. Use the RELATCH value to automatically adapt the number of voices to the input : each event, whether chord or single note, will have its own voice allocation.
Choose the total number of notes that the echo will process. When 1 voice is set, each new played note will replace the previous one in the echo buffer, so that only the last played note will be repeated. The other settings will allow for polyphonic echoes. Use the RELATCH value to automatically adapt the number of voices to the input : each event, whether chord or single note, will have its own voice allocation.
VELOCITY CURVE -- LIN EXP LOG
Controls the way the echoes will fade out with a curve. Linear is a straight descending ramp, exponential and logarithmic induce more subtle variations. If no value is selected, the echoed notes will remain at the same velocity as the original note.
Controls the way the echoes will fade out with a curve. Linear is a straight descending ramp, exponential and logarithmic induce more subtle variations. If no value is selected, the echoed notes will remain at the same velocity as the original note.
GATE CURVE -- LIN EXP LOG
Similarly to the previous parameter, choose how the echoed notes lengths will be gradually shortened.
Similarly to the previous parameter, choose how the echoed notes lengths will be gradually shortened.
NOTE +/- -- +/-1 ... +/-60
Set a target for the pitch of the echos. The last repetition will land on the set semitone. If the + and - notes are set, each repetition will alternate between a positive and a negative pitch until the target is reached. Use those parameters in conjunction with a SCALER effect for more melodic results!
Set a target for the pitch of the echos. The last repetition will land on the set semitone. If the + and - notes are set, each repetition will alternate between a positive and a negative pitch until the target is reached. Use those parameters in conjunction with a SCALER effect for more melodic results!
⨁ VELOCITY END 1 ... 127
Note Click on VELOCITY CURVE to access this parameter
Sets the velocity target for the repetitions. If this value is higher than the original inputed note, the velocity of each repetition will rise until reaching the target value.
Note Click on VELOCITY CURVE to access this parameter
Sets the velocity target for the repetitions. If this value is higher than the original inputed note, the velocity of each repetition will rise until reaching the target value.
⨁ GATE END 1% ... 100%
Note Click on GATE CURVE to access this parameter
Similarly to the previous parameter, sets the note length target for the repetitions.
Note Click on GATE CURVE to access this parameter
Similarly to the previous parameter, sets the note length target for the repetitions.
Project LFOs
Press 2ND + effect to enter the Project LFOs submode.
Each project has two global LFOs that can be used across multiple tracks. They are available as sources in each track's modmatrix.
Quantizer
The quantizer is located in 2ND + track window and aligns notes to a time division to improve timing precision.
Press 2ND + track to enter secondary tracks settings.
QUANTZ -- 1/64 1/32 1/24 1/16
Quantizer time division (usually 1/16).
Quantizer time division (usually 1/16).
STRENGTH 0% ... 100%
Amount of quantization. As a 100% strength value will apply maximum quantization to the notes, lower values will allow the notes to be slightly off grid.
Amount of quantization. As a 100% strength value will apply maximum quantization to the notes, lower values will allow the notes to be slightly off grid.