02 How to add effects to a track
03 Other tools
04 Quantizer / humanizer
05 Arpeggiator
06 Harmonizer
07 Swing
08 Randomizer
09 Delay
10 Equalizer
11 Scale
12 Note to CC
13 BPM
14 Chance
15 LFO
You can add up to 5 real-time MIDI effects per track, from TR01A to TR16D. Notes (played or recorded in LIVE mode, or programmed in STEP mode) are processed and sent to the outputs in real-time by the effect engines. All the effects are non-destructive.
The position of an effect in the chain is very important: an Harmonizer placed after an Arpeggiator will not sound like an Arpeggiator placed after an Harmonizer. Experiment with the order of effects to generate eccentric melodies. It’s also possible to add multiple effects of the same engine on the same track (e.g. chaining two arpeggiators).
Quantize FX is always present on slot 1, and can't be removed. Its default grid can be configured in SETTINGS > MISC > DEFAULT QUANTIZE, so you can decide to power on Pyramid and get a quantize active on each track, very handy for live performances.
Effects compute notes according to the track time signature, so if you change the time signature from 4/4 to 4/8, effects will operate twice as fast.
Finally, all the effect parameters can be edited in real-time using the programmable controllers, even if you are not in the FX manager. You can even automate parameters in REC mode or even step (parameter locks).
To place an effect in the chain, select one of the 4 free slots and press :
Select an effect from the list, for example an arpeggiator, and press to add it. It is now possible to edit the effect using the 5 encoders to find a preferred setting:
Press again to go back to the FX manager. Repeat this operation to fill up to 5 slots:
A disabled effect is greyed (in the screen below, the effect CC is disabled):
To exit the effect manager, press FX .
Quick FX selection:
● Press encoder 1 to enter the edit view of effect 1
● Press encoder 2 to enter the edit view of effect 2
● Press encoder 3 to enter the edit view of effect 3
● Press encoder 4 to enter the edit view of effect 4
● Press encoder 5 to enter the edit view of effect 5
● Press 2ND + 1 to turn on/off the effect 1
● Press 2ND + 2 to turn on/off the effect 2
● Press 2ND + 3 to turn on/off the effect 3
● Press 2ND + 4 to turn on/off the effect 4
● Press 2ND + 5 to turn on/off the effect 5
Tip Selecting another track with TRACK + does not exit the FX manager, useful to check if effects are added in the other tracks.
Eliminates or adds note imprecision to your performance or step note edits.
ENABLE ON OFF
Activate/disable the quantizer / humanizer engine.
GRID 1/4 1/6 1/8 1/12 1/16 1/24 1/32
Amount of quantization. A grid of 1/4 bar will move notes (forward or backwards) to the nearest beat.
HUMAN- 0% ... 100%
Amount of humanization advance. Moves notes backwards (millisecond level) randomly, to mimic the "organic" human playing.
HUMAN+ 0% ... 100%
Amount of humanization delay. Moves notes forward (millisecond level) randomly, to mimic the "organic" human playing.
LEGATO OFF ON
Allows to lengthen (a few ppqn) all notes of the tracks, and create a glide/legato effect on some mono synths. Useful when you record a performance in LIVE mode, but the recording do not preserve the legato of your performance.
Turns notes and chords into running patterns.
ENABLE ON OFF
Activate/disable the arpeggiator engine.
STYLE UP DOWN UP/DOWN RANDOM ASSIGN DOUBLE
OCT UP UP DOWN DRUNK FIFTHS ONE TWO SILENCE RUNNER DISCO MARBLE RHYTHM1 RHYTHM2 RHYTHM3
Direction of the arpeggiated pattern.
- UP: plays notes from the lowest note to hightest.
- DOWN: plays notes from the hightest note to lowest.
- UP DOWN: plays notes from the lowest note to hightest, then to from hightest to the lowest.
- RANDOM: plays notes in a random order.
-ASSIGN: plays notes in the order they were played.
- DOUBLE: notes are played twice with different velocities.
- OCT UP: each note is followed by the same note, shifted one octave up.
- OCT DOWN: each note is followed by the same note, shifted one octave down.
- DRUNK: plays the three first notes, then plays three notes starting on the second note, and so forth, in a circular fashion.
- FIFTHS: each note is immediately followed by its fifths.
- ONE TWO: one note out of two is played twice.
- SILENCE: one note out of two is a silence.
- RUNNER: the pattern is played up and down alternatively.
- DISCO: the first hit note will be played between every other inputed notes.
- MARBLE: emulates a bouncing marble ball. The velocity decrease over time. Rate value of 1/64 is advised.
- RHYTHM 1/2/3: these three arp styles are custom rhythms, with fixed lengths. They countain silences and velocity variations.
GATE 1% ... 200%
Pattern note lengths, depends on the rate.
RATE 1/4 ... 1/64
Speed of the pattern. A rate of 1/4 will play a note of the arppegio every beat.
OCTAVE -5 ... +5
To create octaves progression. If OCTAVE=1 the arpeggiator will play the original pattern, followed by the same pattern one octave higher. If OCTAVE=-2 the arpeggiator will play the original pattern, followed by the same pattern one octave lower, followed by the same pattern two octaves lower.
Turns notes into chords.
ENABLE ON OFF
Activate/disable the harmonizer engine.
HARMO1 -24 ... +24
Add an extra note simultaneously with the sequenced note according to the selected interval (harmonic). If HARMO1=12, a note will be generated one octave higher. If HARMO1=NO, no note will be added.
HARMO2 -24 ... +24
Add a second extra note.
HARMO3 -24 ... +24
Add a third extra note.
HARMO4 -24 ... +24
Add a fourth extra note.
Swing notes to create groove rhythms and easily go "off the grid".
ENABLE ON OFF
Activate/disable the swing engine.
PERCENT 50% ... 99%
Percentage of swing (delay the position of every second point in the quantization grid). 50% (default) has no effect on notes position.
GRID 1/1 ... 1/64
Swing quantization grid, to define positions of second points. Most common grids are 1/8 and 1/16.
VELOCITY 0% ... 100%
Amount of swing accent. 50% (default) has no effect on notes volume. Decrease this parameter to accentuate the first note. Increase it to accentuate the second note.
Randomly changes notes parameters (velocity, pitch or length).
ENABLE ON OFF
Activate/disable the randomizer engine.
PARAM VELOCITY PITCH OCTAVE NOTE LENGTH
If VELOCITY selected, each note velocity will be randomized. If PITCH selected, each note pitch will be randomized. If OCTAVE selected, each note pitch will be randomized to an other octave. If NOTE LENGTH selected, each note length will set to the GRID parameter, and then randomized.
RANDOM- 0% ... 100%
Negative amount of randomization. 0% (default) has no effect on notes. 100% set the maximum range of negative randomization.
RANDOM+ 0% ... 100%
Positive amount of randomization. 0% (default) has no effect on notes. 100% set the maximum range of positive randomization.
All random-based FX (Humanizer, Randomizer, Chance, Arpeggiator) utilize a true random number generator (TRNG) algorithm!
GRID 1/32 ... 16
(available if PARAM = NOTE LENGTH)
Resizes all notes of the track to the selected grid, before the note length randomization.
CHANCE 100% ... 0%
(available if PARAM = VELOCITY/PITCH/OCTAVE)
Add a probability to randomize or not the parameters VELOCITY, PITCH or OCTAVE.
MIDI delay creates a copy of entered notes, simulating a standard delay effect, but using velocity MIDI data.
ENABLE ON OFF
Activate/disable the delay engine.
TIME 1/4 1/8 1/12 1/16 1/24 1/32 1/48 1/64
Delay time is the amount of time between the original notes and the delay notes.
REPEAT 1 ... 128
Number of delayed notes.
GAIN 0% ... 200%
Change the MIDI velocity of each delay note. The velocity of the delay notes will be gradually decreased (gain > 100%) or increased (gain < 100%). If the gain is set to 100% velocity will not change.
DRY/WET 0% ... 50% ... 100%
Change the midi velocity of all notes:
● if 0%, you will only hear the original notes,
● if 50%, you will hear both the original notes and the delayed notes,
● if 100%, you will only hear the delay notes.
Tip The delay can work very differently depending on the synth you are using, as the velocity midi data can be interpreted in many ways.
MIDI equalizer changes the velocity of the original notes, simulating a standard EQ effect, but using the velocity MIDI data. It increases or decreases note velocities, according to the note pitch. The EQ slope is linear. You can, for example, increase the velocity of all lowest and highest notes, increase only medium notes, decrease the velocity of highest notes, ...
ENABLE ON OFF
Activate/disable the equalizer engine.
BASENOTE C-1# ... F9#
Select the "mid gain note" = the central note pitch of the equalizer.
LOW GAIN 0% ... 100%
Select the gain of the lowest notes (C-1#).
MID GAIN 0% ... 100%
Select the gain of the central notes (according to the BASENOTE parameter).
HI GAIN 0% ... 100%
Select the gain of the highest notes (F9#).
This effect quantizes all note pitches to a defined scale in real time, to refine your melody.
ENABLE ON OFF
Activate/disable the scale engine.
SCALE MAJOR MINOR ... AEOLIAN LOCRIAN CHROMATIC
Select the scale.
KEY C ... B
Select the scale root note.
STICK UP DOWN FILTER ALGO1 ALGO2
If a non-scaled note is exactly between two scaled notes, select if the effect have to choose the note below (DOWN) or above (UP). FILTER will not play notes outside the scale. ALGO1 or ALGO2 will randomly select the sticked note up/down.
TRANSPOSE -12 ... +12
Transpose all track notes, before the scaling.
This effect converts a note parameter value (note pitch or note velocity) to a selected CC message (or to the MIDI ”pitch bend”, ”aftertouch” or ” program change”). For example, you can change a synth parameter (like the filter) according to the velocity of a note. It’s also very handy to fully control the Korg Volca Sample parameters (pitch, velocity, ...) with a keyboard.
ENABLE ON OFF
Activate/disable the Note 2 CC engine.
PARAM NT ON VELOCITY NT ON/OFF
Select the note parameter value to convert (pitch of the note ON, velocity of the note, pitch of the note ON and note OFF).
TO CC CC0 ... CC119 PITCH PRESSURE PR. CHANGE
Select the midi CC message to be created.
PLAY NOTE OFF ON
If OFF, the inputed note will be filtered. If ON, the inputed note will be played.
This effect enables you to create global tempo automation! Very useful for creating BPM changes between two tracks during your live set, automating small BPM variations, creating ”bouncing ball” effects in sync, ...
ENABLE ON OFF
Activate/disable the BPM engine.
BPM 10 ... 250
The new global BPM (substitutes to the tap BPM).
This effect plays or does not play a note based on probability. It’s a great way to add variations to drums or melodies.
ENABLE ON OFF
Activate/disable the Chance engine.
CHANCE 0% ... 100% VELOCITY
If ”0%”, the note will never be played. If ”50%”, the note has a fifty-fifty chance to be played. If ”99%”, the note will almost always be played. If ”VELOCITY,” the note will have the same probability of being played as its velocity. Very handy for programming different per note probability.
SYNC OFF 1/4 1/8 1/16
Add a synced probability (”sync chance” parameter). If sync = ”1/4”, all beat notes will have a different probability of being played. If sync = ”1/16”, all sixteenth notes will have a different chance to be played...
SYNC CHANCE 0% ... 100%
The probability of a synced note to be played. For example, if sync = ”1/4” and sync chance = ”100%”, all beat notes will be played.
APPLY PER PPQN PER NOTES
If ”PER PPQN” is selected, the probability affects a group of notes contained in the same PPQN (if a chord is played, all notes of the chord will be played or not). If ”PER NOTE” selected, the probability affects each note (if a chord is played, only some notes of the chord will be played).
Generate high resolution CC waveforms, based on wavetables!
WAVEFORM OFF SINE TRIANGLE SQUARE RAMP S AND H
Set the LFO waveform. S AND H means "sample & hold", generating a random value at each synchronized step.
PHASE 0° ... 180°
Set the phase of the waveform.
RANGE -127 ... 0 ... +127
Set the amplitude of the waveform. If 0, no LFO will be generated. If +63, the LFO will be generated with the maximum range value (0 to 127). If -63, the LFO will be generated with the maximum range value, but the waveform will be inverted (127 to 0). If the value is upper 63, the LFO will "saturate".
RATE 1/16 ... 64
Set the rate of the waveform (from 1/16 bar to 64 bars).
TO CC CC0 ... CC119 PITCH PRESSURE PR. CHANGE
Set the CC message destination.
Tip Press DISP to display the LFO in real-time:
It's possible to chain multiple LFOs (with the same CC number, on the same track), in order to create original waveforms:
OFFSET 0 ... 64 ... 127
Set the offset of the waveform (the central value). You can also add a CC automation in stepmode CC, in order to set or automate this offset.